"Transports everything. Plus, Chuck features no carry-on fee and free drinks."
Chuck is a low damage, armored unit. Chuck's main feature is that it is a transport unit, but even more so that it can launch allies up to 3 tiles away when unloading. Having the ability to launch units gives any unit on your team much more utility. There are many uses for having a pseudo-Warp in your deck, such as moving a unit straight from your SENSO-Gate to the opponent's.
Chuck's achievement is:
Launch an allied unit with CHUCK.
Chuck's achievement is simple to progress, and that is by using its ability frequently. Alone, Chuck does not deal much damage, so making use of its transport is key.
At tournament standard
- Chuck is one of the few transport units in the game, and the only one to have a ranged unboard.
Chuck has received any major changes yet.